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Update

New names on the skill bar, one thruster core for every class, and a Warehouse that finally lets go

Q stopped being a per-class choice. Boost Surge — the same thruster dump, the same numbers, the same five-level ladder — is seated at Q for Hauler, Scout and Salvager alike the instant you Calibrate. What actually changes between classes now is W and E, and only those two.

Four of those W and E rows read better than they used to: the Hauler's close-range reveal-and-pull is Abyssal Magnet now, the Scout's stun throw is Electric Lasso, its reveal skill is Prism Beacon, and the Salvager's stun is Algae Snare — a living clump of abyssal algae rather than a spark. Those four kept their numbers exactly — same Charge costs, same cooldowns, same drill-then-buy ladder at the Skill Bench.

The Salvager's E is the one real substitution: Rift Claw has left the bar, and in its place Abyssal Bulwark raises a shield around the hull that eats roughly half of the next hit at its base level — more the further it's levelled — before dissolving back into the water. Being a new skill, it sets its own numbers: 30 Charge, a 24-second recharge, three seconds of cover at level one, and both the strength and the window stretch as it levels.

The Warehouse fix is smaller but overdue: tapping a material stack — a tier material like Abyssal Filament, a Scrap, anything the Trial Grounds or a broken rock pays out — used to jump straight into its Forge Book entry and nowhere else, with no way to move or drop it short of leaving the screen. That stack now opens the same inspect card every other stack gets: move it between Warehouse and Inventory, drop it if you don't want it, or open its Forge Book from the same card if what you actually wanted was to see what it builds.

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