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From the surface crew

Dev logs and updates on the drone, the Expedition Ledger, the Bay and everything else going into the build — posted as it happens, no fabricated milestones, no invented numbers.

Update

The water has a voice now

The whole game makes sound: a motor that churns with your speed, ambience that darkens with the depth, roaring beasts, real explosions — and a mixer in Setup to shape or silence all of it. Plus a Field Manual on O that can fly you to what it's teaching.

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Update

The first hour teaches itself now

A brand-new pilot launches with 10 Fine Mesh Nets, 5 Braided Nets, 5 Heavy-Gauge Nets, 30 Signal Rockets and 10,000 crystals, plus a guided first dive that walks hauling, breaking a rock, the aim ring, net tiers, the Ledger, your machine's Console, the parts Workbench and restocking — one step at a time, skippable from the first card, replayable any time from Setup.

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Update

One X to leave every room

A cockpit-wide cleanup: every screen now closes from the same X in the same corner, the shop refuses you once and clearly instead of three times quietly, the Fleet moved into the HUD where its hours already lived, and the Ledger turns back to page one on request.

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Update

The three classes look like three machines now

Hauler, Scout and Salvager stopped being the same drone in three accent colours. The Scout keeps the stock AV-1 shell; the Hauler is a pressure boat with a conning sail and a screw; the Salvager is an open box-truss rig with a derrick and a cutting boom. Every fitted part still bolts to all three — no stat moved.

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Update

Maintenance log — small fixes, honest instruments

A day in the dry dock: the game no longer hijacks your first click into fullscreen, the Workbench's crystal glyphs stopped crying poverty at millionaires, the oil splash lands on the catch instead of the caster, and your region flag is finally read from where you are — not which English your keyboard types.

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Update

The Registry of Pilots opens

A new Board tab in the Console ranks pilots by drone power rating — every row a real drone, drawn from its pilot's actual parts and livery. Select a name and their machine takes the stage: fitted equipment, class abilities at trained levels, and how deep they've flown.

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Update

The Hauler drops oil

Cargo Surge is retired. In its place the Hauler's W ability is Ballast Oil: a dark bead that blooms into a teal-rimmed slick and stuns whatever it catches — a fleeing runner in open water or an Arena boss's attack clock. Every level grows the slick and the hold it takes.

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Update

Fleet Haul earns its own name

The old cargo-capacity stat splits in two, honestly this time: Fleet Haul is now only the offline Fleet Dispatch ceiling, Calibration's Hold path buys real inventory squares instead, and a shrinking respec ships the overflow home with a receipt — into the Warehouse while it has room, waiting at the dock when it doesn't.

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Update

Fortune is real now

Luck stopped sitting on the instrument panel reading a flat dash. Every part drop and Pearl shell find, and now every rocket you fire at an Arena boss or a World Leviathan, all roll off the same curve — and Calibration threads two new lines per class to raise it.

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Update

The ocean fights back

Every boss signature now costs a real slice of your hull plus a stun, hidden healing in the Arena draws from a finite reserve instead of running forever, and every World Leviathan hunts you the moment you're close. Caught without a rocket in the drum? The fire key still does something.

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Update

Calibration is a constellation now

The Skills tab's Calibration view got rebuilt from a flat ten-node list into a radial chart — three named paths per class, rings that stay fogged until you actually reach them, and points banking from your very first level-up instead of waiting until Level 16. Plan a whole build before you spend anything, then install it in one press.

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Update

The Nauts Shop is open

Press the Naut chip in the HUD and a real shop panel opens — a handful of pack sizes, checkout on Stripe's own hosted page, and Nauts landing in your account the moment it clears. No pay-to-win, still: Nauts buy convenience, never a depth or a recipe you haven't earned.

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Update

Skills don't all arrive at once anymore

Calibration at Level 5 still seats all three of your class's abilities into Q/W/E at once — but only Q actually fires that day. W waits for Level 10, E for Level 15, and a locked tile says exactly which level opens it.

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Update

The Arena, rebuilt: your real drone, your real skills, a living pit

The Beastkeeper's fight stopped being a text list and a CSS diorama. The pit is a drawn arena now — flora, stone shelves, water — you pilot your actual drone into it and fight with the actual ability bar, all eight beasts carry a named signature attack with its own tell, and a boss can now disengage mid-fight to heal unless you break it.

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Update

New names on the skill bar, one thruster core for every class, and a Warehouse that finally lets go

Four class abilities have new names to match what they actually do, Q is now the same Boost Surge on every chassis, and the Salvager's E slot holds a brand-new skill: Abyssal Bulwark, a shield that takes the hit for you. Separately: material stacks in the Warehouse and Inventory — Abyssal Filament, the Scrap tiers, all of it — can be inspected, moved, and dropped like any other cargo now, with the Forge Book still one tap away.

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Update

The Kelp Forest is now the gathering map

Pearl shells and crystal fields now live in the Kelp Forest, which has been opened from 640 m down to 3,000 m and widened for a proper expedition. The rest of its creatures remain there too, plus a six-hour Pearl Devourer hunt with a guaranteed Abyssal-or-Leviathan Pearl reward.

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Update

Call it what it is: Inventory

The cargo board is named Inventory now — on its button, its title, in every coach line and refusal, and across this manual. L opens it directly, no detours through the Rig.

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Update

Cargo has a shape now — the Hold and the Warehouse

The drone's cargo stopped being a number that goes up. It's a real 5×10 board now — every salvage haul, material, pearl and spare part takes an actual square, a bigger hull opens more of them, and a full Hold never costs you a find. It ships home to the Warehouse instead.

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Update

A prised shell comes back somewhere else

A shell still reopens 15 minutes after you prise it — but most no longer reopen on the exact spot you left them. Each keeps a handful of resting spots in its own stretch of water and settles onto one when it returns. You learn the area now, not the pixel.

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Update

The forge book: click a material, see what it builds

Materials used to live in two places a pilot could never see at once — the five tier currencies in one screen, the Breachstone's own five materials locked inside the grotto. Both sit in one list now, and every row is a door: click it and see exactly what it builds and how close you are.

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Update

The Breachstone turns now — and it fires back

The stone was a fixed silhouette. It reads as a slow vortex of rock plates now, the whole mass rotating as one piece and tinting with the siege as it falls. And the fault line's own console has a new fire tile beside the aim key, with a rocket sitting on it.

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Update

The Lower Dark's cave walls are solid again — and they can never trap you

Cave walls used to be scenery you could drift straight through. Five of them sit in The Lower Dark today, each a real, solid shape — no two the same size — and every one collides. Hit one hard enough and it bills your hull for the contact; drive at it from any angle and it will slow you, never seal you in. (They've since spread well past the Lower Dark and learned to break outright — see the note below on rock finally paying out.)

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Update

Your gear can wear down now — and it can never be destroyed

Cave walls, kelp, thermal vents, electric fauna, your own depth rating, an overloaded arm — every one of them can now wear a real part down to 0%. Said just as plainly: a part at 0% is inert, not gone. It stays fitted, stays visible, stays yours. And a second system landed alongside it — Pearl shells, the salvage arm's other haul.

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Update

Buy Outright is back in the Workbench, for real this time

We pulled a crystals-only 'Buy outright' button before it shipped rather than leave a placeholder with a guessed price on a real screen. It's back now, wired to a real price, and it only ever buys speed inside a tier you've already unlocked — never access to one you haven't. The Tools rack also learned to show what you actually own.

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Update

Auto-drones are gone. Charting still feeds the fleet.

The F key, the "assign a drone to a charted field" prompt, and the amber auto contact on the sonar scope are all gone. A charted field was quietly outearning an actual pilot by seven or eight times over, parked and forgotten with the tab just left open — that loophole is closed outright, not throttled. The line that holds now: away, the fleet earns for you; playing, you hunt.

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Update

One Console, a real mobile cockpit, and a Chart that goes everywhere

Six overlays became one Console with a tab rail. The joystick got a home. The Chart learned to show you every region you know about, locked ones included, and say exactly what's standing in the way. Abilities are class-locked now, drilled and bought rather than free. And the objective chip finally answers "what do I do now" for real.

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Dev log

The Ledger opens, and its bonuses now pay out

The Expedition Ledger is a real book now: thirty pages, each undiscovered creature held as a silhouette until you find it. Complete a page and its bonus is no longer a promise — it is wired straight into the fleet's stats, permanently.

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Update

The Bay gets its first parts

Ten drone parts are in the content catalog now — headlights, hull plating, engines, claws and the rest — five of them earnable upgrades over the stock coastal-tier loadout. And a first stand-in for wreck salvage: five one-time milestones, from charting the Twilight field to a full creature sweep, each granting a part the moment you reach it.

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Update

Engine slice complete

The custom Canvas2D engine now runs a dive end to end: descent, lamps, currents, cargo and the climb back to the surface, at a steady frame rate on a five-year-old laptop. Nothing is drawn that does not need drawing. The first playable build follows from here.

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Dev log

The Expedition Ledger

Every creature you record is drawn into your own field journal — silhouette first, then the entry, then the page bonus that pays your fleet from that day on. We are building the Ledger before the shop, because what a pilot keeps matters more than what a pilot buys.

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Dev log

Bathysia has a name

Bathys: deep. The mark is a wide-tracked serif with a lure light suspended over the Y — the smallest possible piece of bioluminescence, and the only thing in the wordmark that moves. Palette, type and voice are settled. The page you are reading is the first thing built from them.

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