The Pilot's Manual
24 chapters on the controls, the water, the drone, the pilot you become, and the book you fill by diving — written against Bathysia exactly as it plays today. Nothing below tells you to do something you can’t actually do.
Getting Started
First launch, controls, the guided arc, and how a guest save works.
The World
Four zones, a deep gathering map, and what the dark hides.
Your Drone
The AV-1 and the seven slots that change how it flies.
Abilities
The Charge cell, and the class-locked skill each of Q, W and E fires.
Pilot & Classes
XP, the level ladder to 100, the L5 class choice, and promotion.
The Bay
The Console, your Rig, the forge book, and the milestones that fill it.
The Ledger
Eighty-one species, six chapters, and why collecting is power.
The Berth
Home, the Quartermaster's counter, the Cartographer's charts, the Trial Grounds, and Stowmaster Quill's Warehouse.
Sonar & Chart
Reading every blip on the scope, and the travel hub behind it.
Concealment
Boulders, curtains, silt and crust — and the tools that open them.
Beacons & Travel
Planting a Survey Beacon, and travelling the Chart back to it.
The Breachstone
The Sealed Grotto's twenty-day siege, wall by hard-gated wall — and the four stones behind it.
The Economy
Crystals, Parts, Fleet Dispatch, and the honest math of the exchange.
Playing on Mobile
The docked joystick, tap parity for every key, and the one-button HUD.
The Part Catalogue & Workbench
Every part in every slot, drawn on the hull, and the five real ways to earn one.
Hardpoints & Pearls
Sockets on every part, a real 50/50 Fusion gamble with pity, and the fair-line ladder.
The Salvage Arm
Grappling wrecks off the seabed — reach, reel speed, lift capacity, and the line that can snap.
Pearl Shells
Prising a closed shell for a Pearl — the arm's other haul, and how depth decides what's inside.
Hazards, Wear & Repair
What actually wears your gear, what never can, the three honest prices to bring a part back — and the rock you can now blow apart.
Weapon & Rockets
The gun is its own slot now — nine mounts, four firing styles, and the rocket every one of them fires at breakable rock.
Inventory & Warehouse
Cargo has a real shape now: a 50-square board on the drone, a Berth warehouse that grows to fit, and nothing ever lost to a full inventory.
The Abyssal Arena
The Beastkeeper's pit, rebuilt: your real drone, your real skills, eight named signatures, and the interruptible heal.
World Leviathan Hunts
Four named bosses on a real wall-clock schedule, roaming open water on their own.
The Leaderboard
A public registry of pilots, ranked by drone power — click one to see their build.
The Ledger’s last plate is already sealed shut — marked only “The Trench,” habitat unsurveyed, waiting below 6,000 m. Further expeditions are being charted.