BathysiaBBATHYSIA
← BathysiaIssued to every pilot

The Pilot's Manual

Sixteen chapters on the controls, the water, the drone, the pilot you become, the gear you refine, and the book you fill by diving — written against Bathysia exactly as it plays today. Where a system isn’t built yet, the manual says so rather than guessing at it.

Getting Started

First launch, controls, the guided arc, and how a guest save works.

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The World

Four zones, a hidden second map, and what the dark hides.

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Your Drone

The AV-1 and the six slots that change how it flies.

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Abilities

The Charge cell, and the class-locked skill each of Q, W and E fires.

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Pilot & Classes

XP, the level ladder to 100, the L5 class choice, and promotion.

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The Bay

The Console, your Hold, and the milestones that fill it.

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The Ledger

Thirty-seven species, six chapters, and why collecting is power.

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The Berth

Home, the Quartermaster's counter, and the Cartographer's charts.

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Sonar & Chart

Reading every blip on the scope, and the travel hub behind it.

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Concealment

Boulders, curtains, silt and crust — and the tools that open them.

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Beacons & Travel

Planting a Survey Beacon, and travelling the Chart back to it.

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The Breachstone

The Sealed Grotto's month-long siege, wall by hard-gated wall.

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The Economy

Crystals, Parts, Fleet Dispatch, and the honest math of the exchange.

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Playing on Mobile

The docked joystick, tap parity for every key, and the one-button HUD.

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Pearls & Hardpoints

Sockets cut into your gear, graded Pearls to fit them, and the fair-line ladder.

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The Part Catalogue & The Workbench

Every part in every slot, drawn on the hull, and what the Workbench builds.

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The Ledger’s last plate is already sealed shut — marked only “The Trench,” habitat unsurveyed, waiting below 6,000 m. Further expeditions are being charted.