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The Pilot's Manual

24 chapters on the controls, the water, the drone, the pilot you become, and the book you fill by diving — written against Bathysia exactly as it plays today. Nothing below tells you to do something you can’t actually do.

Getting Started

First launch, controls, the guided arc, and how a guest save works.

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The World

Four zones, a deep gathering map, and what the dark hides.

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Your Drone

The AV-1 and the seven slots that change how it flies.

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Abilities

The Charge cell, and the class-locked skill each of Q, W and E fires.

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Pilot & Classes

XP, the level ladder to 100, the L5 class choice, and promotion.

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The Bay

The Console, your Rig, the forge book, and the milestones that fill it.

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The Ledger

Eighty-one species, six chapters, and why collecting is power.

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The Berth

Home, the Quartermaster's counter, the Cartographer's charts, the Trial Grounds, and Stowmaster Quill's Warehouse.

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Sonar & Chart

Reading every blip on the scope, and the travel hub behind it.

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Concealment

Boulders, curtains, silt and crust — and the tools that open them.

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Beacons & Travel

Planting a Survey Beacon, and travelling the Chart back to it.

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The Breachstone

The Sealed Grotto's twenty-day siege, wall by hard-gated wall — and the four stones behind it.

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The Economy

Crystals, Parts, Fleet Dispatch, and the honest math of the exchange.

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Playing on Mobile

The docked joystick, tap parity for every key, and the one-button HUD.

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The Part Catalogue & Workbench

Every part in every slot, drawn on the hull, and the five real ways to earn one.

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Hardpoints & Pearls

Sockets on every part, a real 50/50 Fusion gamble with pity, and the fair-line ladder.

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The Salvage Arm

Grappling wrecks off the seabed — reach, reel speed, lift capacity, and the line that can snap.

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Pearl Shells

Prising a closed shell for a Pearl — the arm's other haul, and how depth decides what's inside.

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Hazards, Wear & Repair

What actually wears your gear, what never can, the three honest prices to bring a part back — and the rock you can now blow apart.

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Weapon & Rockets

The gun is its own slot now — nine mounts, four firing styles, and the rocket every one of them fires at breakable rock.

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Inventory & Warehouse

Cargo has a real shape now: a 50-square board on the drone, a Berth warehouse that grows to fit, and nothing ever lost to a full inventory.

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The Abyssal Arena

The Beastkeeper's pit, rebuilt: your real drone, your real skills, eight named signatures, and the interruptible heal.

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World Leviathan Hunts

Four named bosses on a real wall-clock schedule, roaming open water on their own.

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The Leaderboard

A public registry of pilots, ranked by drone power — click one to see their build.

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The Ledger’s last plate is already sealed shut — marked only “The Trench,” habitat unsurveyed, waiting below 6,000 m. Further expeditions are being charted.