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One Console, a real mobile cockpit, and a Chart that goes everywhere

The Hold, the Ledger, Fleet Dispatch, the Pilot panel, Account and Setup used to be six separate full-screen overlays, each with its own tile, its own key and its own exit. They're one screen now — the Console — a single surface with a tab rail down the left and one exit chip that always works, wherever inside it you are. I, K, L, P, R and ? still open exactly what they always did; they just land you on a tab instead of a whole new overlay. The rail outside it carries two tiles now, Console and Chart, plus one HUD toggle button. The radar never left, and never will — it's how you reach everything else.

Mobile stopped being an afterthought this week. The joystick is a real object now, docked in the bottom-left corner and always drawn, instead of a ghost that only appeared once you touched the screen. Every key on a keyboard now has a genuine tap equivalent: your class's abilities sit on real tiles, Assign and the context-sensitive Interact button share an action row, and the Console and Chart are one tap away. The old column of small, unlabelled HUD-collapse handles is gone — one eye-icon button hides, and brings back, everything at once.

The Chart grew a second list, headed "Maps": every region you know about, not just the one you're standing in, all travelable straight from the glass — no flying back to a passage mouth first. Locked and unfound regions are listed too, never hidden, and selecting one names exactly what's standing in the way — a hidden mouth still to find, a Pilot level still to reach, a hull not yet rated deep enough — rather than just refusing you.

Abilities went from three keys everyone shared to something with real weight behind it: three classes, three abilities apiece, sealed on the bar until Level 5's Calibration fits your chosen class's whole set at once. A level is never simply bought and never simply earned by grinding — it's drilled by flying the key, then paid for at the Skill Bench with crystals and a material dropped at the Trial Grounds. The numbers move on purpose in small steps; what actually escalates five times over is what the ability looks like doing its work.

And the objective chip stopped being a passive checklist. Tap it and it opens into a card with the objective, one line on why it matters, and a Show me button — press it and the drone flies itself there on a soft dashed line with a live ETA, or, when the step is about opening a screen rather than reaching a place, jumps straight to that Console tab instead. Touch the stick or a key at any point and control comes back on the very next frame — it never drives for you against your will, and it says so plainly on the two occasions it refuses to fly at all.

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