A claw is a claw again: reach, reel speed and lift capacity, nothing else. The new weapon slot carries nine mounts of its own, from the stock Single-Tube Flare Launcher up through the Leviathan Lance, each declaring one of four firing styles — cannon, launcher, salvo or torpedo — that the catalogue itself enforces. One rule sits underneath every tier of it, stated outright rather than left to be discovered as a gap: no weapon, at any rarity, carries a Pearl socket. A socketed, refined weapon would put raw firepower on the same deep upgrade ladder Pearls already own for every other stat — keeping the gun off that ladder is a deliberate line.
Rockets shipped alongside the slot as their own consumable, not an ammo type tied to any one gun — whatever's in the locker fires from whatever's fitted, no compatibility matrix. Two rows exist, priced the way the rest of the catalogue is: an ordinary Signal Rocket, and a Warhead Rocket that costs more purely for the finish on the casing, identical in flight. Said plainly, because the manual only ever promises what's actually reachable: the locker is real, tested content, but nothing in the cockpit spends a rocket yet, and the shop's Rockets rack has no live connection to a running game today. Full breakdown, every mount, in the guide: Weapon & Rockets.