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← The Pilot’s ManualChapter 3

Your Drone

The AV-1 “Lumen” is the only hull in the water. Six slots decide how it flies, how far it sees and how much it can carry — every change to any of them shows immediately, both in the water and in the numbers.

01 Six slots, one drone

Every part the AV-1 wears fits one of six slots — lamps, dome, hull, engine, claw and wrap — and every one of them is visible on the model, never a hidden number. Open your Hold with I to see what’s fitted and swap anything you’ve earned; the fit is instant.

Fig. 1

Slot map

EngineDomeHullLampsClawWrap

02 Stock issue versus earned

Every pilot ships out with the same coastal-tier loadout: Standard Floodlamps, a Cast Acrylic Dome, Tideworn Plating, a Standard Impeller and a Utility Claw. Honest gear — the impeller gives a small push to thrust, and the rest mostly just keep you moving and afloat. The real gains come from what you earn.

Six parts are granted the moment you cross a one-time milestone rather than a shop — see The Bay for exactly what triggers each. They aren’t the whole catalogue, though: every slot now carries a real range of gear beyond these six — see The Part Catalogue for the full 31, fifteen of them reachable today between stock, salvage, milestone and siege.

SlotPartRarityEffectEarned by
LampsMK-II FloodlampsTwilight+80 light radiusChart the Twilight crystal field
HullReinforced PlatingTwilight+40 cargo capacityBank 500 lifetime crystals
EngineTidal ThrustersMidnight+30 speed, +60 thrustReach 2,000 m
ClawSalvage ClawMidnight+15% yieldRecord every catalogued creature
HullPressure CarapaceAbyssal+700 depth rating, +20 cargo capacityReach 2,350 m
WrapBrasshead WrapAbyssal+1 luck · recolors the hullReach 2,700 m

A stock lamp radius of about 190 m plus a fitted pair of MK-II Floodlamps reaches roughly 270 m — the single biggest jump in how much dark water you can actually see, for the entire loadout.

03Skins & wraps

The wrap slot is cosmetic, not a stat slot in spirit even though the one earned wrap today happens to carry a small luck bonus alongside its look. Two liveries exist:

Tideworn

The standard-issue hull every recruit ships out in. No wrap needs to be equipped for this to be what you fly.

Brasshead

A riveted-copper wrap pulled from the old surface fleet — warm in a place that has forgotten warmth. Earned, not bought, by reaching 2,700 m.